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Performance &Tech

Trying to create a story intertwining the physical space and virtual space by a seamless glitch in the world.

Timeline:

Aug 21 - Dec 21

The Team:

Simran Jagnik

Sarah Tsao

Sara Kobayashi
Binna Lee

Responsibilities

Unity environment design and VR prototype including animations, trigger interactions, physics simulations, terrain sculpting, textures, skybox, and cinemachine cameras.

Created high-fidelity 3D models of the Open Amphitheatre, buildings, and roadways using SketchUp and Blender.

Tools used:

Unity
SketchUp

Blender

Background

A tech developer at work trying to emulate their avatar to be present in the Physical and virtual world, but the conception breaks when the glitch opens and the avatar merges in the seam between the two.

Video Walkthrough

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