Timeline:
March 23 - June 23
Tools used:
Unity
Blender
Arduino
The Team:
Simran (Game Developer)
Roy (Game Developer)
Dean (Game Developer)
Responsibilities
Camera Controller - 3D modeling, printing, Arduino setup
Background
With intuitive controls, you can smoothly pan, tilt, and zoom to capture the perfect shot. Immerse yourself in the action, exploring different angles and vantage points to capture the birds in their most captivating moments. With an actual photo gallery saved for each click.
Prototypes
I was modeling the camera and connected the Physical computing components like buttons, potentiometers, and slider pots to the Arduino. The controls were programmed in C++ and attached to the Unity game via serial ports.
Showcase at Wanderville, Brooklyn
WanderVille is an Arcade Bar in Brooklyn, where we got to test our game with the public. Seeing players immersed in the game enjoying the camera controller was great. Being able to zoom and pan attracted the attention of photography enthusiast and we got to share the pictures they clicked.